Skip to content

[1009] - Substitutes and Ringers⚓︎

[1009.1] - Rostered Player Match Eligibility⚓︎

A player joining a roster is considered to officially be part of a roster if they are rostered for at least 18 hours. If a new player is accepted onto a roster within 18 hours of the match, they would be considered a ringer for that match. In divisions or leagues requiring administrator review, administrators must also be approved by administrators before being considered officially part of a roster. Time spent pending admin review counts towards the 18 hour wait time.

[1009.2] - Player Swapping⚓︎

A team can switch a player out with another valid player during a match, with or without a pause. Players may be switched out due to connection/computer issues, sudden life events, etc. A team cannot have extra players on the server. For a team to switch a player out, the replaced player on the server must leave before the new player joins.

[1009.3] - No Live Spectators⚓︎

Players/people in spectator are strictly prohibited in any RGL match. Only RGL admins will be allowed to spectate a match to handle match dispute cases.

[1009.4] - Ringers⚓︎

If a team wishes to use a player not rostered or newly rostered (less than 18 hours before the match time) on their team as a ringer, they must comply with these regulations to ensure that the match remains fair.

[1009.4.1] - Communicating ringers⚓︎

If a team is going to use a ringer, the team leader must inform the other team through match communications. The team leader must explain who they are ringing, what class(es) they intend to ring them on, and include a link to their RGL profile.

Teams that do not inform the opposing team of ringers before a match will receive a MINOR PENALTY and have their match potentially overturned. A second offense will result in a major penalty. Misinforming the opposing team of a player's skill level or providing incorrect profiles may also have the same penalties as well.

In divisions with default ringers, if the undeclared ringer would have otherwise qualified to default ring, a penalty will be issued rather than forcing an otherwise legitimate match to be replayed. In divisions without default ringers, exceptions may be made if a player is unquestionably not better than the player they replaced.

[1009.4.2] - Other restrictions on the number of ringers⚓︎

A team cannot have more than a third of their team be ringers. The maximum number of ringers is as follows:

  • Highlander - 3 Players
  • 6v6 - 2 Players
  • Prolander - 2 Players

Attempting to play with more than the maximum number of ringers will result in an automatic forfeit, regardless of whether the opponent team approves of it or not.

[1009.4.2] - Other restrictions on the number of ringers⚓︎

The number of rostered out-of-region players and out-of-region ringers combined may not exceed one-third of the team's capacity:

  • Highlander - 3 Players
  • 6v6 - 2 Players
  • Prolander - 2 Players

By the same maximum counts, the number of rostered players on probation and ringers on probation combined may not exceed one-third of the team's capacity.

Attempting to bypass these limits will result in an automatic forfeit, regardless of whether the opponent team approves of it or not.

Note: the number of rostered players includes players not actively playing in the match.

[1009.4.3] - Default Ringers⚓︎

A default ringer is the first ringer a team presents that meets the criteria listed below. Default ringers may not be denied, but if the opposing team believes a ringer does not meet the criteria to be considered a default ringer but is being presented as one, they should contact an admin as soon as possible to resolve the issue.

To qualify to be a default ringer for a match, a player must be:

  • Rostered currently in the same or lower division as the match, and
  • Reasonably within the skill range of the player they are replacing.

A player is not a default ringer, even if they otherwise qualify, if:

  • They are ringing for a match above the Main division (e.g. Invite, Advanced), or
  • Roster locks have passed and the player has already rung once for the same team since roster locks.

Default ringers must abide by any class restrictions placed on them in the division they are rostered in, but the opposing team may not restrict them further. The use of default ringers must still be communicated to the other team and posted in match comms.

Additional ringers must still be approved by the opposing team leader via match comms.

[1009.4.4] - Ringer Approvals⚓︎

Any ringer that does not qualify as a default ringer must be approved by the opponent team.

The opponent team may specify which classes the ringer is allowed to play; if they do not do so, the ringer may play any class.

Teams are expected to be sportsmanlike when deliberating on ringer requests, including by doing the following:

  • Responding to ringer requests promptly and avoiding unnecessary delays, and
  • Approving ringers that are reasonable and giving the opposing team the chance to address their concerns, and

If a team fails to do so, especially if the team requesting the ringer has demonstrated that they have attempted to address the other team's concerns and find alternative ringers, admins may select and approve a ringer that is reasonably in the skill range of the player that is being replaced. This is based on factors such as league placement history, a class that the player is ringing for, and whether the player is a fair denial for the match being played.

[1009.4.5] - Ringer Fees⚓︎

If a ringer is playing for a match inside a division with a league fee, and the ringer has not paid league fees for that division and format that season, a one-time ringer fee must be paid. Using unpaid ringers as a first offense will result in a minor team penalty, with the second offense resulting in a major penalty.

Last update: August 26, 2022