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[3000] - Traditional Sixes Rulebook⚓︎

[3001] - Format Rules⚓︎

Teams are required to play with 6 players per team during matches. If a team is unable to field 6 players, then the team may choose to play 5v6. Teams with fewer than 5 players on the server must gather a substitute or a ringer.

[3001.1] - Class Limits⚓︎

The following class limits commands are used inside of Traditional Sixes:

tf_tournament_classlimit_scout "2" 
tf_tournament_classlimit_soldier "2"
tf_tournament_classlimit_pyro "2" 
tf_tournament_classlimit_demoman "1" 
tf_tournament_classlimit_heavy "1" 
tf_tournament_classlimit_engineer "1"
tf_tournament_classlimit_medic "1" 
tf_tournament_classlimit_sniper "1" 
tf_tournament_classlimit_spy "2"
Bypassing these limits in any way that impacts a match (however slight, even if accidental) is considered an exploit, and may result in round or match overturns.

[3001.2] - Item Whitelist⚓︎

Match servers must use the current 6s RGL item whitelist.

The entire whitelist can be found on Whitelist.tf

If there are weapon changes or new weapons added in a TF2 update during the season, they will be automatically banned. The admin team will then evaluate the changes/additions, and update the community on if the weapons will be unbanned or stay banned for the remainder of the season.

[3001.3] - Traditional 6s Map Pool⚓︎

To see what maps are being played this season, visit the matches page, where the map names will be listed in the header.

[3001.4] - 5CP Rules⚓︎

Five Control Point maps (e.g. cp_gullywash_final1, cp_process_f8):

The winner will be the first team to have won five rounds total or the team with the most rounds after two halves have been played. Ties are possible after a full two halves, see golden cap rules.

[1008.14] - Team Starting Sides to determine side color.

First Half

In the first half, you will use the config: rgl_6s_5cp_match_half1.cfg

The first half finishes with the first team to three round wins or thirty minutes.

Second Half

In the second half, you will use the config: rgl_6s_5cp_match_half2.cfg

The second half finishes with the first team to five total round wins or thirty minutes.

Golden Cap

If teams are tied after the first two halves, you use the config: rgl_6s_5cp_gc.cfg

The golden cap has no time limit and the only way to win is to capture all five points.

[3001.5] - KOTH Rules⚓︎

King of the Hill maps (e.g. koth_clearcut_b15d, koth_product_rcx, koth_bagel_rc4a):

[1008.14] - Team Starting Sides to determine side color.

At each halftime, if either team wants to switch, the teams will switch sides.

The winner will be the first team to have won four rounds.

A half in KOTH will end after one team has either won two rounds or reached four round wins total. A minimum of two halves will be played.

To play KOTH, you use the config: rgl_6s_koth.cfg

[3001.6] - League Table⚓︎

During the regular season, teams are ranked according to their win/loss record.

If there is a tie in match points, the tiebreakers for rank are (in this order):

  1. Teams sorted by a ratio of Rounds Won to Rounds Played (Note: For playoffs seeding, rounds won from bye weeks and forfeits are not included in this calculation.)
  2. Head-to-Head Winner (if teams played each other prior in the season)
  3. Quality of Opponent / Strength of Schedule
    1. Median-Buchholz (used in Swiss divisions)
    2. Sonneborn-Berger
    3. Tiebreaker Score

[3001.7] - Forfeits and Penalties⚓︎

**Normal procedures regarding forfeits and penalties can be found under the global rulebook in [1008.7.1] - Match Forfeits. Deviations due to 6v6 rulebook differences are noted here.**

Scoring/Procedure for Forfeits:
The opponent of a team that forfeits in match comms or Discord #support-ticket will be awarded 1 Round Won (RW) point with neither team being permitted the option to reschedule the respective match before the end of the regular non-Invite Season (Week 1 through Week 8). Teams MUST forfeit in match comms or Discord #support-ticket. Communicating the intent to forfeit in private messages/DMs only will be subject to admin approval/denial accordingly.
This type of forfeit is considered a “match comm forfeit”, meaning it is finalized once invoked.

Scoring/Procedure for Forfeit Wins (FFW):

The winner of a forfeit win per Global Rule guidelines [1008.7] - Requesting Match Forfeits will be awarded 1 RW point noted on the match page as a forfeit (0-1) or (1-0), respective to the FFW winner being the Home or Away team. The loser of a FFW receives zero RW points and a Minor Penalty for forfeiting, as detailed below.

The involved teams will then be given the option to reschedule the respective match on a future reasonable date/time before the end of the regular season deadline. It is completely up to either team leader(s) to communicate with one another on when this best reschedule may occur and to then inform their division admins on their decision either via a Discord #support-ticket or by posting in the match’s comms the agreed upon full date and time (e.g. January 1, 2022, @ 9:30 PM EDT).

This rescheduled FFW match will play out like a normal KoTH or Control Point match (as per Traditional 6v6’s [3001.5] - KOTH Rules and [3001.4] - 5CP Rules) but with the team that originally won the FFW starting with 1 RW on the scoreboard. Final match scores should be reported to your Division Admins via a match comms post from your team leader(s).

If a rescheduled date/time cannot be agreed upon within a reasonable timeframe before the end of the regular season deadline, none of the remaining RW points will be distributed to either team.

If evidence is found of one team refusing to reschedule or ignoring communication about a FFW match reschedule, all remaining available RW points will be awarded to their opponent. The same will occur if one team disbands/dies with or without notice to the Admin team before the end of the regular season.

Free Division Forfeit Penalties (NC & AM)

  • 1st forfeit: Minor penalty
  • 2nd forfeit: The team is expelled from the league for the season
  • Forfeits during playoffs: -50% prize earnings if applicable

Paid Division Forfeit Penalties (IM, Main, Adv, Inv)

  • 1st forfeit: Minor penalty
  • 2nd forfeit: Minor penalty
  • 3rd forfeit: The team is expelled from the league for the season
  • Forfeits during playoffs: -50% prize earnings if applicable

Each Major penalty results in the subtraction of 1.5 Rounds Won (RW) points from a team's record.


Last update: September 7, 2022