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If a rule is prepended with (Old), it means the rule may have been removed or moved to a difference section or index. Please refer to the actual rule book for the latest version of this rule.

The (Old) tag is prepended automatically with no manual intervention. Should you find the correct location of this rule, please let us know via a ticket in our Discord!


[1010.2.5] - Casting the same match as⚓︎

Only casting organizations can broadcast into the STV and cover the same match as

What is the purpose of this rule?

  • To help mitigate possible DDoS attacks with STV information being leaked
  • To avoid the server being affected performance-wise (increase in CPU usage due to number of users in STV)
  • To avoid an STV slot being taken away from the production team (either from trying to connect or reconnect)

Secondary considerations:

  • Promoting coverage of more Invite matches happening during the same day and time (rather than having multiple coverages of the same game)
  • The last tangible benefit pertains to sponsors and their specific outlook on the viewership numbers themselves. Sponsors simply do not care about multiple other streams covering the same match, even if collectively, the viewership is a high number. They are looking at the viewership itself for the one stream as a whole. RGL is still in talks with different sponsors and selling the brand becomes difficult for this specific reason. It should be noted that we are not making any money from the sponsor money.

[1010.2.5] - Casting the same match as has been clarified to explain the purpose of the rule in the ruleset.

[1003.3] - Game Exploits⚓︎

The abuse of unintended functions of the game that give unfair advantages is considered exploitation. Below are some examples:


Examples of allowed but use at your own risk mods:

  • Metal footsteps script

Due to the possibility of players attempting to use metal footsteps as a guise to cover up other ESP cheats, the metal footsteps script will be a USE AT YOUR OWN RISK script.

(Old) [1006.3.3] - Sandbagging and Class Restriction Guidelines⚓︎

In general, we will class restrict:

  • If a person has made the top 4-6 in playoffs multiple times in the same division (depends on the division size)
  • If a person has made playoffs in the division above
  • If a person is demonstrably better in a class than everyone else in a division

Also, sometimes a team will want to play a lower division than they can. In this case, we may further restrict their stronger players to bring the team in line with the rest of the division, even if they might not have been restricted otherwise.

In general, we largely favor recent experience and demonstrated current skill to historical performance as we find it better reflects a player's actual ability. There are also always exceptions, such as when a player is particularly bad or good at an offclass or was noticeably the strongest or weakest player on a previous team. We also handle medic experience differently, and will largely look at a player's fragging class ability rather than the med level when evaluating what division they can play. At the moment, we operate mostly under the assumption that if you're rostering on a team, you're able to play at or close to that level.

Div-1 and Advanced are special cases for sandbagging restrictions, as they are the divisions below Invite, which is at the top and has a fixed size. In an ideal world, the restrictions here would be much lighter as Invite will be filled with the best players and those who play in the division below were unable to make Invite that season. However, the restrictions can also be much heavier. This is the case in Div-1 6s, where Invite only has 6 teams out of an 8-10 team capacity and many Div-1 players could be or have played Invite.

For teams that get knocked out of a qualifier for a particular division, they will all be allowed to play in the lower division on their main classes with no class restrictions.

(Old) [1006.3.3] - Sandbagging and Class Restriction Guidelines has been added to our global rules. This was previously in our Class Restriction Guidelines article.

[1002.1] - Sportsmanship and Spirit⚓︎

  • Decals and cosmetic loadouts depicting hate symbols or hate group imagery are prohibited

[1002.1] - Sportsmanship and Spirit has been updated to clarify that decals or cosmetic loadouts depicting hate symbols or hate group imagery are not allowed. For the initial rollout of this rule, first-time warnings will be issued.

(Old) [1009.3.3] - Ringers After Roster Locks⚓︎

After rosters lock, a given player can only ring once as a default ringer once or a given team. Any further times they ring or that team must be approved by the opposing team.

Please note that the default ringing rule does not apply to divisions above Main as explained in (Old) [1009.3.2] - Default Ringers

(Old) [1009.3.3] - Ringers After Roster Locks is a rewritten rule regarding permanent ringers. Teams can ring players multiple times after roster locks, as long as it is approved by the enemy team.

[1004.2] - Punitive Action towards Teams⚓︎

Teams receive minor and major penalties inside of RGL:

  • Three minor penalties equate to one major penalty.
  • Each major penalty deducts 1.5 match points from a team. In formats that do not use the match points, this results in the subtraction of 0.5 wins from a team's record.
  • If a team incurs three major penalties, they are expelled from the league. Additionally, if a team is in egregious violation of the rules and disruptive to the league they may be expelled immediately with or without the necessary penalties.

Minor Penalties:

  • Violation of [1008.9] - Pauses (1st offense)
  • Failure to submit a recording demo (1st and 2nd offense)
  • Excessive toxicity (1st offense) -Violation of class restrictions (1st offense)
  • Incorrect match configs (1st offense)
  • Use of a banned weapon (1st offense)
  • Match forfeit (1st offense)
  • Violation of ringer guidelines (1st offense)
  • Other rule violations (1st offense)

Major Penalties:

  • Violation of fraud
  • Violation of class restrictions (After 1st offense)
  • Violation of [1008.9] - Pauses (After 1st offense)
  • Incorrect match configs (After 1st offense)
  • Use of a banned weapon (After 1st offense)
  • Refusing to switch out of using a banned weapon
  • Match throwing
  • Excessive toxicity (After 1st offense)
  • Failure to submit a recording demo (After 2nd offense)
  • Violation of ringer guidelines (After 1st offense)
  • Other rule violations (After 1st offense)

NOTE: This list is not a comprehensive list of all the section rules that will elicit a team penalty.

[1004.2] - Punitive Action towards Teams has been updated to clarify what major penalties do inside of the RGL system. A list of minor and major penalties has been added for visibility as well. Repeat offenses of the same team penalty (outside of recording demo checks) will now result in a major penalty. Please note that this is not a comprehensive list of all the rules that will elicit a team penalty.

(Old) [1006.4] - Roster Locks⚓︎

Rosters will lock two weeks before the end of the regular season. Once the rosters have locked, no new players can join a roster.

If a team knows that they will miss the deadline, they should contact an admin for an extension.

Roster transactions past the deadline will not be approved.

(Old) [1006.4] - Roster Locks has been clarified that roster transactions that passed the roster lock deadline will not be approved. Teams should reach out to admins if they believe that they will miss the deadline, so an extension can be had.

[1010.1] - Casting Organizations⚓︎

Casting organizations that are casting an RGL match must notify the teams either in Discord, Steam, or on the official RGL match comms about their match being casted. This should include a link or a reference to an event page or stream that will be covering the match.

Match cast rules apply to these casting organizations:, TFTV, CappingTV, Essentialstf, eXtvesports, and FiresideCasts. RGL will not enforce the match casts rules for casting organizations not listed above.

Casting organizations that wish to apply to be an RGL recognized casting organization can apply here. Applicants must meet the requirements in the document linked in the form.

[1010.1] - Casting Organizations has been updated to include an application form for organizations that wish to apply to be an RGL recognized casting organization.

[1010.2.4] - Invite Grand Finals Coverage⚓︎

Invite grand finals matches will exclusively be covered by

[1010.2.4] - Invite Grand Finals Coverage has been clarified that this will be exclusively be covered by

[1005.2] - Region⚓︎

Recharge Gaming League contains separate formats and separate regions. Players outside of a league's default region are welcome to sign up, but teams are under no obligation to accommodate their play (e.g. in a North American League, teams cannot be forced to play on a NY server to accommodate a non-NA player's ping).

Each team has a maximum capacity of a third of the roster having connections exceeding 150 ping to the league's default region central server.

  • North America - Chicago
  • Europe - Netherlands
  • Australia - Sydney

[1005.2] - Region has been clarified to include which locations are the league's default region central server.

(Old) [1008.4.1] - Server Preference⚓︎

Whoever is the home team is expected to provide the server. Servers must be located in the default region of play. Both teams are strongly encouraged to use these central server locations. If they are unavailable teams may agree to a use a different location.

  • North America - Chicago
  • Europe - Netherlands
  • Australia - Sydney

Servers with the RGL Server Resources Updater plugin installed will be given preference over servers that do not have it installed. servers are exempt from this requirement. Bugs in maps/weapons/etc are not allowed and will be punished on a case-by-case basis.

(Old) [1008.4.1] - Server Preference has been updated to reflect the [1005.2] - Region ruling.

Last update: July 31, 2022